Reading paths
Leave room for the unexpected
A plan can give decisions meaning without deciding every outcome. Follow that tension across three games.
Sid Meier's Civilization VI
The future inside a turn
Begin with the imagined future inside a present decision.
Perspective · 1 min read · estimate
Read step 1Slay the Spire
A plan that can change
Consider the value of revising an intention as possibilities change.
Perspective · 1 min read · estimate
Read step 2RimWorld
The plan is not the story
Finish by asking whether an unexpected outcome can become the point.
Counterpoint · 1 min read · estimate
Read step 3
Take the question with you
Which part of a plan would you keep when the situation changes?
There is no score to collect here. Keep your own answer, or send us a different perspective.
Share a perspective