Reading paths

Leave room for the unexpected

A plan can give decisions meaning without deciding every outcome. Follow that tension across three games.

3 articles · 3 min read · estimate · Read in order or choose a step

  1. Sid Meier's Civilization VI

    The future inside a turn

    Begin with the imagined future inside a present decision.

    Perspective · 1 min read · estimate

    Read step 1
  2. Slay the Spire

    A plan that can change

    Consider the value of revising an intention as possibilities change.

    Perspective · 1 min read · estimate

    Read step 2
  3. RimWorld

    The plan is not the story

    Finish by asking whether an unexpected outcome can become the point.

    Counterpoint · 1 min read · estimate

    Read step 3

Take the question with you

Which part of a plan would you keep when the situation changes?

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